Screenshot of Kogi's Quest

Koji's Quest

Koji’s Quest is based on the gamification of neuroscientific principles (Neuroplasticity, Mirror Neuron System, and the Brain’s Reward System) and classic neuropsychological training paradigms. Gamification improves adherence to clinical intervention. Therefore, Koji’s Quest can improve cognitive abilities through offering repetitive cognitive training that is both fun and engaging.

Koji accompanies players into an immersive, elemental world of wonder as he provides companionship and instruction as players progress through 6 different games:

  • Crystal Calculation – enter a crystal world and train with simple and fun mathematical problems.
  • Galactic Attention – join Koji on a trip into outer space where you’ll play games that train attention and focus.
  • Underwater Memory – dive deep into an immersive underwater experience to recover your memory.
  • Mayan Visuospatial Skills Temple – use your visual planning skills to block the temple and stop the Mayan warriors from escaping.
  • Elemental Executive Functioning – combat the elements by using ice, water or fire in a strategic manner to practice higher planning functions.

Koji’s Quest is tailored to the individual rehabilitation needs of each patient and provides useful metrics regarding performance and progress to clinicians and patients. The level of difficulty automatically adjusts each time the player enters Koji’s Quest. Our proprietary algorithm is based on flow theory and is specifically developed to maintain challenge without making the game too difficult.

Health benefits of Koji's Quest

After a stroke, patients typically receive 2 to 5 hours of physical and occupational therapy per week. While this is important for neuroplasticity, neither of these conventional therapies address cognitive deficits. The specific benefits of Koji’s Quest:

  • Is Resource-friendly – reduces clinician time by allowing for group settings and after training patients can complete rehab independently.
  • Is Customizable – for each patient’s unique needs.
  • Is Accessible – can be used in a clinical setting or at home; on a smartphone/Google Cardboard set or with high-end VR sets like Oculus Go, Oculus Rift S, HTC Vive and Google Cardboard.
  • Reduces risks & increases patient safety – through gaze-based gameplay.
  • Provides New treatment possibilities – for indirect care and telerehabilitation.
  • Provides useful performance metrics – for the clinician and patients, alike, to track progress.

Research about this topic

The transfer of skills from cognitive and physical training to activities of daily living

Cognitive and physical training can improve daily activities according to this randomised study.

The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision?

This research shows that neurological patients performed significant improvement in many cognitive domains following the use of VR training.


The following features can be found in the application

  • Immersive, friendly worlds
  • Koji, the companion character, helps when needed
  • Research-driven development backed by clinical testing
  • Multiple games focused on training various cognitive domains
  • Tailored to individual needs

Target Group:

Stroke survivors & individuals who want to improve cognitive functions


Usability requirements:

Oculus Quest, Oculus Go, Oculus Rift S, Google Cardboard


Age Recommendation:

all ages


Last update:




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